Swiss Video Game History and the Smaky Era: Bootstrapping a Platform Archaeology Study
Details
Download: DiGRA_2020_paper_384.pdf (237.24 [Ko])
State: Public
Version: Final published version
License: Not specified
State: Public
Version: Final published version
License: Not specified
Serval ID
serval:BIB_9D1F5DDB3115
Type
Inproceedings: an article in a conference proceedings.
Collection
Publications
Institution
Title
Swiss Video Game History and the Smaky Era: Bootstrapping a Platform Archaeology Study
Title of the conference
DiGRA Conference, Tampere, Finland. June 2–6, 2020
Publication state
Published
Issued date
02/06/2020
Peer-reviewed
Oui
Language
english
Abstract
In this paper, we propose a set of guidelines which can serve to conduct projects combining preservation and analytical tasks concerning a given platform, including its video games, especially at a regional level. As the capabilities of such local platforms influenced how video games were to be designed and developed, we consider that they must be documented and understood when studying regional video games history during eras when local platforms were more frequent. We illustrate our approach with an ongoing research project focused on the heritage of the Swiss computer Smaky (1978–1995) and the video games it welcomed.
Keywords
Game History, Platform Studies, Media Archaeology, Game Studies, Life Courses, Regional History, Game Preservation, Game Design Research
Create date
15/07/2022 23:55
Last modification date
19/07/2022 7:54