Swiss Video Game History and the Smaky Era: Bootstrapping a Platform Archaeology Study

Détails

Ressource 1Télécharger: DiGRA_2020_paper_384.pdf (237.24 [Ko])
Etat: Public
Version: Final published version
Licence: Non spécifiée
ID Serval
serval:BIB_9D1F5DDB3115
Type
Actes de conférence (partie): contribution originale à la littérature scientifique, publiée à l'occasion de conférences scientifiques, dans un ouvrage de compte-rendu (proceedings), ou dans l'édition spéciale d'un journal reconnu (conference proceedings).
Collection
Publications
Titre
Swiss Video Game History and the Smaky Era: Bootstrapping a Platform Archaeology Study
Titre de la conférence
DiGRA Conference, Tampere, Finland. June 2–6, 2020
Auteur⸱e⸱s
Rochat Yannick, Mader Stéphanie
Statut éditorial
Publié
Date de publication
02/06/2020
Peer-reviewed
Oui
Langue
anglais
Résumé
In this paper, we propose a set of guidelines which can serve to conduct projects combining preservation and analytical tasks concerning a given platform, including its video games, especially at a regional level. As the capabilities of such local platforms influenced how video games were to be designed and developed, we consider that they must be documented and understood when studying regional video games history during eras when local platforms were more frequent. We illustrate our approach with an ongoing research project focused on the heritage of the Swiss computer Smaky (1978–1995) and the video games it welcomed.
Mots-clé
Game History, Platform Studies, Media Archaeology, Game Studies, Life Courses, Regional History, Game Preservation, Game Design Research
Création de la notice
16/07/2022 0:55
Dernière modification de la notice
19/07/2022 8:54
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