Analysis of serious games implementation for project management courses
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State: Public
Version: author
License: Not specified
Serval ID
serval:BIB_9AEDB2FF6D97
Type
Inproceedings: an article in a conference proceedings.
Collection
Publications
Institution
Title
Analysis of serious games implementation for project management courses
Title of the conference
Information Systems: Crossroads for Organization, Management, Accounting and Engineering: ItAIS: The Italian Association for Information Systems
Publisher
Physica, Heidelberg
ISBN
978-3-7908-2788-0
Publication state
Published
Issued date
10/2011
Peer-reviewed
Oui
Editor
De Marco M., Te'eni D., Albano V., Za S.
Pages
491-498
Language
english
Abstract
Previous researches in pedagogy and project management have already underlined the positive contribution of serious games on project management courses. However, the empirical outcome of their studies has not been translated yet into functional and technical specifications for "serious games" designers. Our study aims at obtaining a set of technical and functional design guidelines for serious game scenario editors to be used in large classes of project management students. We have conceived a framework to assess the influence of different serious games components over student's perceived acquired competency. Such frameworks will allow us to develop a software module for reflective learning, which is meant to extend theory of serious games design.
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Create date
29/07/2011 16:05
Last modification date
20/08/2019 15:02