Analysis of serious games implementation for project management courses

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Etat: Public
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ID Serval
serval:BIB_9AEDB2FF6D97
Type
Actes de conférence (partie): contribution originale à la littérature scientifique, publiée à l'occasion de conférences scientifiques, dans un ouvrage de compte-rendu (proceedings), ou dans l'édition spéciale d'un journal reconnu (conference proceedings).
Collection
Publications
Institution
Titre
Analysis of serious games implementation for project management courses
Titre de la conférence
Information Systems: Crossroads for Organization, Management, Accounting and Engineering: ItAIS: The Italian Association for Information Systems
Auteur⸱e⸱s
Bonazzi R., Missonier S., Jaccard D., Bienz P., Fritscher B., Fernandes E.
Editeur
Physica, Heidelberg
ISBN
978-3-7908-2788-0
Statut éditorial
Publié
Date de publication
10/2011
Peer-reviewed
Oui
Editeur⸱rice scientifique
De Marco M., Te'eni D., Albano V., Za S.
Pages
491-498
Langue
anglais
Résumé
Previous researches in pedagogy and project management have already underlined the positive contribution of serious games on project management courses. However, the empirical outcome of their studies has not been translated yet into functional and technical specifications for "serious games" designers. Our study aims at obtaining a set of technical and functional design guidelines for serious game scenario editors to be used in large classes of project management students. We have conceived a framework to assess the influence of different serious games components over student's perceived acquired competency. Such frameworks will allow us to develop a software module for reflective learning, which is meant to extend theory of serious games design.
Création de la notice
29/07/2011 16:05
Dernière modification de la notice
20/08/2019 15:02
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