Analgesic and anxiolytic effects of virtual reality during invasive procedures in an emergency department: a randomized controlled study

Details

Ressource 1 Under indefinite embargo.
UNIL restricted access
State: Public
Version: After imprimatur
License: Not specified
Secondary document(s)
Under indefinite embargo.
UNIL restricted access
State: Public
Version: author
License: Not specified
Serval ID
serval:BIB_CB026AEFF485
Type
A Master's thesis.
Publication sub-type
Master (thesis) (master)
Collection
Publications
Institution
Title
Analgesic and anxiolytic effects of virtual reality during invasive procedures in an emergency department: a randomized controlled study
Author(s)
ESPEJO T.
Director(s)
HUGLI O.
Institution details
Université de Lausanne, Faculté de biologie et médecine
Publication state
Accepted
Issued date
2021
Language
english
Number of pages
24
Abstract
Study objective:
Invasive medical procedures are commonly performed in the emergency department (ED) and cause pain and anxiety. Distraction is a nonpharmacological strategy that reduces procedural pain and anxiety. The analgesic and anxiolytic efficacy of distraction provided by 3D virtual reality was compared with 2D distraction during minor ED procedures.
Methods:
This randomized controlled study conducted in the ED of a teaching hospital included patients aged 18 or older who needed an invasive procedure. Patients watched the same computer-generated world either in a virtual reality head-mounted display (intervention) or on a laptop screen (control). Our primary outcomes were pain and anxiety levels during the procedure assessed on a 100-mm visual analog scale (VAS). Secondary outcomes included the global impression of presence in the computer-generated world (telepresence) measured with the IGroup questionnaire score and cybersickness.
Results:
One hundred seventeen patients were included in the final analysis. Maximal median procedural pain and anxiety levels were: 50 (IQR 26;67) vs. 47mm (19;70) (P=0.61) and 36 (15;62) vs. 32mm (7;51) (P=0.20) in the control and intervention groups, respectively. The IGroup scores were 2.0 (1.0;4.0) vs. 4.0 points (2.0;5.0) (P=0.002) and the proportion of cybersickness 53% vs 49% (P=0.71) in the same respective groups.
Conclusions:
Distraction provided with viewing of a 3D virtual world in a head-mounted display was well tolerated and resulted in a higher sense of telepresence. However in our adult ED population, it did not result in greater procedural analgesia or anxiolysis than viewing a 2D projection of the same virtual world.
Create date
07/09/2022 13:15
Last modification date
13/09/2023 5:57
Usage data