Extractivism, Gendered-Computing and Online Queer Spaces :The case of The Sims and Liquid Nitrogen Overclocking
Details
Serval ID
serval:BIB_B4A4FAFE3406
Type
Article: article from journal or magazin.
Collection
Publications
Institution
Title
Extractivism, Gendered-Computing and Online Queer Spaces :The case of The Sims and Liquid Nitrogen Overclocking
Journal
Pages on Arts and Design
ISSN
1972-7887
Publication state
Published
Issued date
12/2023
Peer-reviewed
Oui
Volume
16
Number
25
Language
english
Abstract
Bridging interior design with our Anthropocene shift and the eco-material implications of digital practices, our contribution focuses on two case studies that inform us about the sociocultural values embedded in technology. At the level of software, we first investigate The Sims video game: from its embedded representations around nature to the underlying gendered discourses behind its affiliation as a “girl’s game”. At the hardware level, we then follow practices of liquid-nitrogen overclocking: a form of extreme computer tuning and cool-ing. These two cases enable us to delve into two main axes we use to shed light on the ma-terially and culturally situated nature of our day-to-day technologies. The first axis connects to the way we perceive and control nature: contextualizing our beliefs around nature as an infinite resource to control inside our software and hardware culture. Going further into the body of hardware/software practices of leisure and play, our second axes then shed light on the genderedness of these technologies. In these case studies, we explore how digital and material infrastructures of technology are not neutral but embody gender dynamics in their domestic and built spaces. Finally, we conclude by providing readers with alternative and queer perspectives on computing as methodological tools to deconstruct and distance ourselves from the gendered technologies we inhabit.
Keywords
Anthropocene, Gender, Videogames
Create date
12/02/2024 14:11
Last modification date
12/02/2024 14:11