Blending Digital and Face-to-Face Interaction Using a Co-Located Social Media App in Class

Details

Serval ID
serval:BIB_9DB0FECA68FA
Type
Article: article from journal or magazin.
Collection
Publications
Institution
Title
Blending Digital and Face-to-Face Interaction Using a Co-Located Social Media App in Class
Journal
IEEE Transactions on Learning Technologies
Author(s)
Govaerts S., Holzer A., Kocher B., Vozniuk A., Garbinato B., Gillet D.
ISSN
1939-1382
2372-0050
Publication state
Published
Issued date
01/10/2018
Peer-reviewed
Oui
Volume
11
Number
4
Pages
478-492
Language
english
Abstract
Improving face-to-face (f2f) interaction in large classrooms is a challenging task as student participation can be hard to initiate. Thanks to the wide adoption of personal mobile devices, it is possible to blend digital and face-to-face interaction and integrate co-located social media applications in the classroom. To better understand how such applications can interweave digital and f2f interaction, we performed a detailed analysis of real-world use cases of a particular co-located social media app: SpeakUp. In a nutshell, SpeakUp allows the creation of temporary location-bound chat rooms that are accessible by nearby users who can post and rate messages anonymously. We find that the use of co-located social media is associated with an increase in content-related interaction in the class. Furthermore, it is associated with an increase in the perceived learning outcomes of students compared to a control group. We further provide design guidelines to blend digital and f2f interaction using co-located social media in the classroom based on 11 case studies covering over 2,000 students.
Keywords
General Engineering, Education, Computer Science Applications
Web of science
Create date
01/02/2019 9:15
Last modification date
20/08/2019 16:04
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