Spielerisch lernen, ernsthaft operieren : Die neue Ära der chirurgischen Ausbildung [Learn playfully, operate seriously : The new era of surgical training]
Details
Serval ID
serval:BIB_773BEA98426D
Type
Article: article from journal or magazin.
Collection
Publications
Institution
Title
Spielerisch lernen, ernsthaft operieren : Die neue Ära der chirurgischen Ausbildung [Learn playfully, operate seriously : The new era of surgical training]
Journal
Chirurgie
ISSN
2731-698X (Electronic)
ISSN-L
2731-6971
Publication state
In Press
Peer-reviewed
Oui
Language
german
Notes
Publication types: English Abstract ; Journal Article ; Review
Publication Status: aheadofprint
Publication Status: aheadofprint
Abstract
Traditional surgical training and further education has historically involved long working hours and hands-on experience within the framework of a teacher-apprentice relationship; however, changes in regulatory policy in the USA and subsequently in Switzerland and the European Union from 2003, led to restrictions in the working hours of medical residents. As a result the traditional method of surgical training "see one, do one, teach one" has come under scrutiny, prompting a search for alternative training methods beyond the confines of the operating theater.
This publication highlights the possibilities and limitations associated with the use of virtual reality (VR) and gamification in surgical training and further education. It examines the ability of these technological resources to enhance the effectiveness and engagement of medical residents and the feasibility of incorporating them into the surgical training curriculum.
The study was based on a literature search for current developments in surgical training, VR and gamification. Furthermore, various studies and projects that investigated the use of VR and gamification in medical training and further education were analyzed.
In this investigation it could be shown that the use of VR reduces the perioperative risks and improves the training environment and learning. The use of gamification also increases the motivation and engagement of the medical residents. As a result the quality of medical education can be improved by the fusion of VR and gamification.
This publication highlights the possibilities and limitations associated with the use of virtual reality (VR) and gamification in surgical training and further education. It examines the ability of these technological resources to enhance the effectiveness and engagement of medical residents and the feasibility of incorporating them into the surgical training curriculum.
The study was based on a literature search for current developments in surgical training, VR and gamification. Furthermore, various studies and projects that investigated the use of VR and gamification in medical training and further education were analyzed.
In this investigation it could be shown that the use of VR reduces the perioperative risks and improves the training environment and learning. The use of gamification also increases the motivation and engagement of the medical residents. As a result the quality of medical education can be improved by the fusion of VR and gamification.
Keywords
Gamification, Learning motivation, Medical simulation, Surgical training, Virtual reality (VR)
Pubmed
Web of science
Create date
19/08/2024 8:59
Last modification date
02/11/2024 7:10