March Mammal Madness and the power of narrative in science outreach.

Details

Serval ID
serval:BIB_6F054A6CCE5A
Type
Article: article from journal or magazin.
Collection
Publications
Institution
Title
March Mammal Madness and the power of narrative in science outreach.
Journal
eLife
Author(s)
Hinde K., Amorim CEG, Brokaw A.F., Burt N., Casillas M.C., Chen A., Chestnut T., Connors P.K., Dasari M., Ditelberg C.F., Dietrick J., Drew J., Durgavich L., Easterling B., Henning C., Hilborn A., Karlsson E.K., Kissel M., Kobylecky J., Krell J., Lee D.N., Lesciotto K.M., Lewton K.L., Light J.E., Martin J., Murphy A., Nickley W., Núñez-de la Mora A., Pellicer O., Pellicer V., Perry A.M., Schuttler S.G., Stone A.C., Tanis B., Weber J., Wilson M., Willcocks E., Anderson C.N.
ISSN
2050-084X (Electronic)
ISSN-L
2050-084X
Publication state
Published
Issued date
22/02/2021
Peer-reviewed
Oui
Volume
10
Pages
e65066
Language
english
Notes
Publication types: Journal Article
Publication Status: epublish
Abstract
March Mammal Madness is a science outreach project that, over the course of several weeks in March, reaches hundreds of thousands of people in the United States every year. We combine four approaches to science outreach - gamification, social media platforms, community event(s), and creative products - to run a simulated tournament in which 64 animals compete to become the tournament champion. While the encounters between the animals are hypothetical, the outcomes rely on empirical evidence from the scientific literature. Players select their favored combatants beforehand, and during the tournament scientists translate the academic literature into gripping "play-by-play" narration on social media. To date ~1100 scholarly works, covering almost 400 taxa, have been transformed into science stories. March Mammal Madness is most typically used by high-school educators teaching life sciences, and we estimate that our materials reached ~1% of high-school students in the United States in 2019. Here we document the intentional design, public engagement, and magnitude of reach of the project. We further explain how human psychological and cognitive adaptations for shared experiences, social learning, narrative, and imagery contribute to the widespread use of March Mammal Madness.
Keywords
Animals, Behavior, Animal, Education/methods, Gamification, Humans, Mammals, Narration, Social Media, Students, animal behavior, animal ecology, ecology, education, genetics, genomics, human, informal learning, outreach, performance science, science communication
Pubmed
Web of science
Open Access
Yes
Create date
01/03/2021 13:07
Last modification date
02/12/2023 8:15
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