Gamification in Health Behavior Change Support Systems - A Synthesis of Unintended Side Effects

Détails

Ressource 1Télécharger: wi2019.risks.FINAL.PDF (221.67 [Ko])
Etat: Public
Version: Author's accepted manuscript
Licence: Non spécifiée
ID Serval
serval:BIB_4B8751E9C432
Type
Actes de conférence (partie): contribution originale à la littérature scientifique, publiée à l'occasion de conférences scientifiques, dans un ouvrage de compte-rendu (proceedings), ou dans l'édition spéciale d'un journal reconnu (conference proceedings).
Collection
Publications
Titre
Gamification in Health Behavior Change Support Systems - A Synthesis of Unintended Side Effects
Titre de la conférence
Proceedings of the 14th International Conference on Wirtschaftsinformatik
Auteur(s)
Schmidt-Kraepelin Manuel, Thiebes Scott, Stepanovic Stefan, Mettler Tobias, Sunyaev Ali
Organisation
14th International Conference on Wirtschaftsinformatik
Adresse
Siegen, Germany
Statut éditorial
Publié
Date de publication
25/02/2019
Peer-reviewed
Oui
Editeur scientifique
Ludwig Thomas, Pipek Volkmar
Série
14. Internationale Tagung Wirtschaftsinformatik (WI 2019) Tagungsband
Pages
1032-1046
Langue
anglais
Résumé
Gamification has become a popular and promising tool to positively impact the usage of health behavior change support systems (HBCSSs). Fun and engaging components are purposefully integrated in the design of HBCSSs in an effort to encourage users to employ the system in a more regular manner or over a longer period of time. Although extant research has made extensive efforts to understand the psychological and behavioral outcomes of gamification, its potential unintended side effects have been mostly neglected. We approached this gap by reviewing 33 articles on gamification in HBCSSs. We identified 16 potential unintended side effects in five categories. By taking a critical view, our research contributes to a more nuanced approach to gamification, which helps to understand how it can be utilized as a valuable tool for developers that motivates and does not harm users of HBCSSs.
Mots-clé
Gamification, Health Behavior Change, Literature Review, Side Effects, Negative Effects
Création de la notice
19/12/2018 8:39
Dernière modification de la notice
20/08/2019 13:59
Données d'usage