Group-Based Interventions for Adolescents with Gaming Disorder or Problematic Gaming Behavior: A Systematic Review

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License: CC BY 4.0
Serval ID
serval:BIB_2BC8B5DB4CE5
Type
Article: article from journal or magazin.
Collection
Publications
Institution
Title
Group-Based Interventions for Adolescents with Gaming Disorder or Problematic Gaming Behavior: A Systematic Review
Journal
Current Addiction Reports
Author(s)
Boonen Huub, Vanderplasschen Wouter, Sinclair Deborah L., Flayelle Maèva, Billieux Joël
ISSN
2196-2952
Publication state
Published
Issued date
2024
Peer-reviewed
Oui
Volume
11
Pages
551–564
Language
english
Abstract
Purpose of Review Although gaming disorder (GD) is prevalent during adolescence and group-based interventions (GBIs)
prove highly benefcial for substance use disorders, much remains unknown regarding their utility for addressing problematic gaming (PG) and GD. This systematic review thus explores the potential value of GBIs for adolescents with PG/GD.
Recent Findings With the inclusion of PG/GD as a potential diagnosis by the American Psychiatric Association in 2013 and
the acceptance of GD as a psychological disorder by the World Health Organization in 2019, research on this topic has proliferated. Although reviews to date have accorded attention to cognitive behavioral therapy, technology-based interventions, or
focused on broader conditions such as “Internet addiction,” none has exclusively focused on GBIs or adolescent populations.
Summary The fndings from the eight retained studies suggest a positive impact of GBIs on adolescent PG/GD. Nonetheless, the particular benefts of “the group” as a modality remained largely unaddressed. Future research should adopt more
rigorous designs to understand its underlying mechanisms.
Keywords
Gaming disorder, Problematic gaming, Group intervention, Group treatment, Adolescents
Web of science
Open Access
Yes
Funding(s)
University of Lausanne
Create date
18/05/2024 10:50
Last modification date
06/07/2024 6:05
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