Batman Forever? The Role of Trademarks for Reuse in the US Comics Industry
Details
Serval ID
serval:BIB_03A8269A720C
Type
Article: article from journal or magazin.
Collection
Publications
Institution
Title
Batman Forever? The Role of Trademarks for Reuse in the US Comics Industry
Journal
Research Policy
ISSN
0048-7333 (print)
1873-7625 (electronic)
1873-7625 (electronic)
Publication state
Published
Issued date
12/06/2023
Peer-reviewed
Oui
Volume
52
Number
8
Language
english
Abstract
We study how trademarks affect reuse of creative works in the comics industry. As a creative industry, the comics industry systematically relies on copyrights. But trademark protection can also be exploited to generate income from the reuse of comic characters or to strategically exclude others from reuse. Our unique data set combines US trademark records of comic characters with information on reuse in print media and franchise products from 1990 to 2017. We find that, on average, additional trademark protection is associated with a reduction in reuse in printed comic books of about 19%. We highlight three mechanisms: first, the negative relationship between trademarking and reuse has been especially pronounced since the early 2000s, when the arrival of digital technologies lowered the costs of entry, promotion, and distribution. Second, our results are driven by less reuse by third parties, not trademark holders. Third, reuse is higher when trademark owners license comic characters to third parties. The negative association between trademarking and reuse carries over to franchise products, but it is weaker and tied to the era of digitization, with a 2% decline in reuse in franchise movies and 9% lower reuse in video games.
Keywords
Comics, Trademarks, Intellectual property rights, Digitization, Reuse
Open Access
Yes
Funding(s)
Swiss National Science Foundation / Projects / 100013_197807
Create date
25/05/2023 10:44
Last modification date
27/08/2024 6:21