Last Man Standing: Battle Royale Games Through the Lens of Self-Determination Theory
Détails
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Accès restreint UNIL
Etat: Public
Version: Final published version
Licence: Tous droits réservés
Accès restreint UNIL
Etat: Public
Version: Final published version
Licence: Tous droits réservés
ID Serval
serval:BIB_C3D0E9F13596
Type
Article: article d'un périodique ou d'un magazine.
Collection
Publications
Institution
Titre
Last Man Standing: Battle Royale Games Through the Lens of Self-Determination Theory
Périodique
Games and Culture
ISSN
1555-4120
1555-4139
1555-4139
Statut éditorial
Publié
Date de publication
2023
Peer-reviewed
Oui
Volume
18
Numéro
4
Pages
427-448
Langue
anglais
Résumé
The highly popular video game genre of Battle Royale (BR) games is characterized by
survival and exploration elements that feature a last-man-standing gameplay, thus,
motivating players to be the final contestant in the game. Drawing on the Self-
Determination Theory the present study investigated the role of personal values,
psychological needs and well-being in a self-selected sample of 303 BR gamers recruited
online. The association between players’ value orientation and well-being was found
contingent on players’ BR gaming experience and their need for relatedness. Whereas
frequent interaction with this game genre was associated with the basic psychological
need satisfaction of autonomy and relatedness, player preference for BR games was
related to their need of competence and autonomy. The present study supports the
importance of exploring player motives and provides initial insights into the association
between BR gaming and basic psychological needs
survival and exploration elements that feature a last-man-standing gameplay, thus,
motivating players to be the final contestant in the game. Drawing on the Self-
Determination Theory the present study investigated the role of personal values,
psychological needs and well-being in a self-selected sample of 303 BR gamers recruited
online. The association between players’ value orientation and well-being was found
contingent on players’ BR gaming experience and their need for relatedness. Whereas
frequent interaction with this game genre was associated with the basic psychological
need satisfaction of autonomy and relatedness, player preference for BR games was
related to their need of competence and autonomy. The present study supports the
importance of exploring player motives and provides initial insights into the association
between BR gaming and basic psychological needs
Mots-clé
Human-Computer Interaction, Battle Royale, Self-Determination Theory, Needs, Motivation, Videogames, Gaming
Création de la notice
24/05/2022 13:01
Dernière modification de la notice
09/05/2023 5:53