Perspectives on adaptive and maladaptive involvement into esports.
Détails
Demande d'une copie Sous embargo indéterminé.
Accès restreint UNIL
Etat: Public
Version: Final published version
Licence: Tous droits réservés
Accès restreint UNIL
Etat: Public
Version: Final published version
Licence: Tous droits réservés
ID Serval
serval:BIB_8EE0BC1F7E62
Type
Article: article d'un périodique ou d'un magazine.
Sous-type
Editorial
Collection
Publications
Institution
Titre
Perspectives on adaptive and maladaptive involvement into esports.
Périodique
Addictive behaviors
ISSN
1873-6327 (Electronic)
ISSN-L
0306-4603
Statut éditorial
Publié
Date de publication
2023
Peer-reviewed
Oui
Volume
144
Pages
107716
Langue
anglais
Notes
Publication types: Editorial
Résumé
Electronic sports, or esports, refer to organized video-gaming activities involving individuals or teams of individuals competing for prize money and prestige. Over the last decade, there has been a major expansion in the number of national and international tournaments and an exponential increase in the worldwide popularity of esports. Like
other competitive sports, many esports participants invest a great deal of time and resources into the pursuit of achieving success. In addition, those who spectate or follow esports matches and the wider competitive scene may make significant time and financial investments (e.g., betting on matches) in these activities. In this context, it is important to understand how esports engagement can be a healthy or productive recreational activity, as well as the conditions under which esports engagement may become excessive and harmful
other competitive sports, many esports participants invest a great deal of time and resources into the pursuit of achieving success. In addition, those who spectate or follow esports matches and the wider competitive scene may make significant time and financial investments (e.g., betting on matches) in these activities. In this context, it is important to understand how esports engagement can be a healthy or productive recreational activity, as well as the conditions under which esports engagement may become excessive and harmful
Mots-clé
E-sport, Gaming, Gaming Disorder, Addiction
Pubmed
Web of science
Création de la notice
17/04/2023 11:06
Dernière modification de la notice
23/06/2023 5:55