Perspectives on adaptive and maladaptive involvement into esports.
Details
Request a copy Under indefinite embargo.
UNIL restricted access
State: Public
Version: Final published version
License: All rights reserved
UNIL restricted access
State: Public
Version: Final published version
License: All rights reserved
Serval ID
serval:BIB_8EE0BC1F7E62
Type
Article: article from journal or magazin.
Publication sub-type
Editorial
Collection
Publications
Institution
Title
Perspectives on adaptive and maladaptive involvement into esports.
Journal
Addictive behaviors
ISSN
1873-6327 (Electronic)
ISSN-L
0306-4603
Publication state
Published
Issued date
2023
Peer-reviewed
Oui
Volume
144
Pages
107716
Language
english
Notes
Publication types: Editorial
Abstract
Electronic sports, or esports, refer to organized video-gaming activities involving individuals or teams of individuals competing for prize money and prestige. Over the last decade, there has been a major expansion in the number of national and international tournaments and an exponential increase in the worldwide popularity of esports. Like
other competitive sports, many esports participants invest a great deal of time and resources into the pursuit of achieving success. In addition, those who spectate or follow esports matches and the wider competitive scene may make significant time and financial investments (e.g., betting on matches) in these activities. In this context, it is important to understand how esports engagement can be a healthy or productive recreational activity, as well as the conditions under which esports engagement may become excessive and harmful
other competitive sports, many esports participants invest a great deal of time and resources into the pursuit of achieving success. In addition, those who spectate or follow esports matches and the wider competitive scene may make significant time and financial investments (e.g., betting on matches) in these activities. In this context, it is important to understand how esports engagement can be a healthy or productive recreational activity, as well as the conditions under which esports engagement may become excessive and harmful
Keywords
E-sport, Gaming, Gaming Disorder, Addiction
Pubmed
Web of science
Create date
17/04/2023 11:06
Last modification date
23/06/2023 5:55