Problematic video game use as an emotional coping strategy: Evidence from a sample of MMORPG gamers
Détails
Télécharger: Blasi_JBA_2019.pdf (364.78 [Ko])
Etat: Public
Version: Final published version
Licence: CC BY-NC 4.0
Etat: Public
Version: Final published version
Licence: CC BY-NC 4.0
ID Serval
serval:BIB_7F0BD639B871
Type
Article: article d'un périodique ou d'un magazine.
Collection
Publications
Institution
Titre
Problematic video game use as an emotional coping strategy: Evidence from a sample of MMORPG gamers
Périodique
Journal of Behavioral Addictions
ISSN
2062-5871
2063-5303
2063-5303
Statut éditorial
Publié
Date de publication
2019
Peer-reviewed
Oui
Volume
8
Numéro
1
Pages
25-34
Langue
anglais
Résumé
Background: A positive relationship between problematic gaming and escapism motivation to play video games has
been well established, suggesting that problematic gaming may result from attempts to deal with negative emotions.
However, to date, no study has examined how emotion dysregulation affects both escapism motives and problematic
gaming patterns. Methods: Difficulties in emotion regulation, escapism, and problematic involvement with video
games were assessed in a sample of 390 World of Warcraft players. A structural equation modeling framework was
used to test the hypothesis that escapism mediates the relationship between emotion dysregulation and problematic
gaming. Results: Statistical analyses showed that difficulties in emotion regulation predicted both escapism motives
and problematic gaming, and that escapism partially mediated this relationship. Conclusion: Our findings support the
view that problematic players are likely to escape in online games as a maladaptive coping strategy for dealing with
adverse emotional experiences.
been well established, suggesting that problematic gaming may result from attempts to deal with negative emotions.
However, to date, no study has examined how emotion dysregulation affects both escapism motives and problematic
gaming patterns. Methods: Difficulties in emotion regulation, escapism, and problematic involvement with video
games were assessed in a sample of 390 World of Warcraft players. A structural equation modeling framework was
used to test the hypothesis that escapism mediates the relationship between emotion dysregulation and problematic
gaming. Results: Statistical analyses showed that difficulties in emotion regulation predicted both escapism motives
and problematic gaming, and that escapism partially mediated this relationship. Conclusion: Our findings support the
view that problematic players are likely to escape in online games as a maladaptive coping strategy for dealing with
adverse emotional experiences.
Mots-clé
problematic gaming, emotion regulation, Internet gaming disorder, escapism, MMORPG, gaming disorder
Pubmed
Web of science
Site de l'éditeur
Open Access
Oui
Création de la notice
10/01/2020 10:30
Dernière modification de la notice
17/01/2020 14:13