Problematic video game use as an emotional coping strategy: Evidence from a sample of MMORPG gamers

Details

Ressource 1Download: Blasi_JBA_2019.pdf (364.78 [Ko])
State: Public
Version: Final published version
License: CC BY-NC 4.0
Serval ID
serval:BIB_7F0BD639B871
Type
Article: article from journal or magazin.
Collection
Publications
Title
Problematic video game use as an emotional coping strategy: Evidence from a sample of MMORPG gamers
Journal
Journal of Behavioral Addictions
Author(s)
Blasi Maria Di, Giardina Alessandro, Giordano Cecilia, Coco Gianluca Lo, Tosto Crispino, Billieux Joël, Schimmenti Adriano
ISSN
2062-5871
2063-5303
Publication state
Published
Issued date
2019
Peer-reviewed
Oui
Volume
8
Number
1
Pages
25-34
Language
english
Abstract
Background: A positive relationship between problematic gaming and escapism motivation to play video games has
been well established, suggesting that problematic gaming may result from attempts to deal with negative emotions.
However, to date, no study has examined how emotion dysregulation affects both escapism motives and problematic
gaming patterns. Methods: Difficulties in emotion regulation, escapism, and problematic involvement with video
games were assessed in a sample of 390 World of Warcraft players. A structural equation modeling framework was
used to test the hypothesis that escapism mediates the relationship between emotion dysregulation and problematic
gaming. Results: Statistical analyses showed that difficulties in emotion regulation predicted both escapism motives
and problematic gaming, and that escapism partially mediated this relationship. Conclusion: Our findings support the
view that problematic players are likely to escape in online games as a maladaptive coping strategy for dealing with
adverse emotional experiences.
Keywords
problematic gaming, emotion regulation, Internet gaming disorder, escapism, MMORPG, gaming disorder
Pubmed
Web of science
Open Access
Yes
Create date
10/01/2020 10:30
Last modification date
17/01/2020 14:13
Usage data