Impact of gaming disorder on first episode psychosis patients' evolution: Protocol for a multicentered prospective study.

Détails

Ressource 1Télécharger: 38059702.pdf (524.78 [Ko])
Etat: Public
Version: Final published version
Licence: CC BY 4.0
ID Serval
serval:BIB_E3F02A7C565C
Type
Article: article d'un périodique ou d'un magazine.
Collection
Publications
Institution
Titre
Impact of gaming disorder on first episode psychosis patients' evolution: Protocol for a multicentered prospective study.
Périodique
Early intervention in psychiatry
Auteur⸱e⸱s
Huot-Lavoie M., Desmeules C., Corbeil O., Béchard L., Brodeur S., Essiambre A.M., Thériault C., Anderson E., Bachand L., Haider Z.A., Abdel-Baki A., Khazaal Y., Giroux I., Demers M.F., Roy M.A.
ISSN
1751-7893 (Electronic)
ISSN-L
1751-7885
Statut éditorial
Publié
Date de publication
06/2024
Peer-reviewed
Oui
Volume
18
Numéro
6
Pages
439-445
Langue
anglais
Notes
Publication types: Journal Article ; Multicenter Study
Publication Status: ppublish
Résumé
The objective of this study is to underline the impact of Gaming Disorder on the clinical evolution of patients with First Episode Psychosis. The specific aims of the study are to determine the prevalence of gaming disorder among those patients and assess the consequences of gaming on their clinical trajectory.
This is a prospective multicenter cohort study that will enrol 800 patients diagnosed with a first episode psychosis, with a follow-up period of up to 3 years. Using a systematic screening procedure for gaming disorder, the clinical staff will assess patients gaming habits at admission and every 6 months thereafter. Information from patients' medical records will also be extracted using the same timeframe.
The patients' characteristics at admission and during follow-up will be presented in the form of descriptive statistics and compared between different subgroups of patients using uni- and multivariate logistic regression models. Repeated measures ANCOVA will also be performed to analyse the impact of gaming disorders on patients' clinical path as assessed by the Positive and Negative Syndrome Scale and the Clinical Global Impression scale, considering covariates such as psychiatric diagnosis, pharmacological treatment, age, sex/gender, and duration of untreated psychosis.
These findings will guide the development of prevention, detection, and treatment strategies for the comorbidity between gaming disorder and first episode psychosis, ultimately improving the patients' recovery.
Mots-clé
Humans, Psychotic Disorders/diagnosis, Psychotic Disorders/epidemiology, Prospective Studies, Adult, Male, Female, Internet Addiction Disorder/epidemiology, Internet Addiction Disorder/complications, Internet Addiction Disorder/psychology, Adolescent, early interventions, gaming disorder, psychotic disorder, schizophrenia, video games
Pubmed
Web of science
Open Access
Oui
Création de la notice
12/12/2023 9:25
Dernière modification de la notice
15/06/2024 6:03
Données d'usage