Designing Capstone Courses in Management Education: Knowledge Activation and Integration Using an ERP-based Simulation Game
Détails
ID Serval
serval:BIB_C511AC1069E4
Type
Actes de conférence (partie): contribution originale à la littérature scientifique, publiée à l'occasion de conférences scientifiques, dans un ouvrage de compte-rendu (proceedings), ou dans l'édition spéciale d'un journal reconnu (conference proceedings).
Collection
Publications
Institution
Titre
Designing Capstone Courses in Management Education: Knowledge Activation and Integration Using an ERP-based Simulation Game
Titre de la conférence
Proceedings of the International Conference on Information Systems 2013 (ICIS 2013)
Adresse
Milan, Italy
ISBN
978-0-615-93383-2
Statut éditorial
Publié
Date de publication
2013
Peer-reviewed
Oui
Langue
anglais
Résumé
Serious games are becoming increasingly popular as learning tools in management education. Owing to their engaging nature, they enhance students' intrinsic motivation for learning and provide challenging environments for problem-based and experiential learning. However, they also require changes to instructional and pedagogical strategies in order to leverage the full potential of problem-based learning.
This paper suggests using simulation games based on enterprise resource planning systems (ERP) to activate and integrate knowledge from different management disciplines. Our research contributions are threefold: First, we suggest a set of learning goals and a curriculum design for a capstone course that leverages ERP-based simulation games. Second, we present empirical insights based on a systematic evaluation of the learning outcomes with two cohorts of 32 students. Third, we derive a set of recommendations related to the role of ERP-based simulation games and course design in general management curricula.
This paper suggests using simulation games based on enterprise resource planning systems (ERP) to activate and integrate knowledge from different management disciplines. Our research contributions are threefold: First, we suggest a set of learning goals and a curriculum design for a capstone course that leverages ERP-based simulation games. Second, we present empirical insights based on a systematic evaluation of the learning outcomes with two cohorts of 32 students. Third, we derive a set of recommendations related to the role of ERP-based simulation games and course design in general management curricula.
Mots-clé
business simulation, capstone course, enterprise resource planning systems (ERP), problem-based learning, serious games
Création de la notice
02/10/2013 23:24
Dernière modification de la notice
21/08/2019 5:16