Mirror game as a tool to influence interpersonal spontaneous behavior after performance

Détails

ID Serval
serval:BIB_BDA125ECE6B5
Type
Article: article d'un périodique ou d'un magazine.
Collection
Publications
Institution
Titre
Mirror game as a tool to influence interpersonal spontaneous behavior after performance
Périodique
Cognitive Processing
Auteur⸱e⸱s
Coutté Alexandre, Margas Nicolas, Heurley Loïc P.
ISSN
1612-4782
1612-4790
ISSN-L
1612-4782
Statut éditorial
Publié
Date de publication
08/07/2024
Peer-reviewed
Oui
Volume
25
Numéro
4
Pages
655-662
Langue
anglais
Résumé
Mirror game (MG) is an exercise in which participants imitate each other. Our study explored its spontaneous behavioral consequences after performance. In a baseline (BL) phase, two participants performed a joint Simon task. Then, they performed a lure task during which we measured the interpersonal distance they spontaneously adopted. The BL phase was followed by two phases (in counterbalanced order). The MG phase started with a MG, before a procedure like the BL phase. The individual movement (IM) phase started with movements performed alone before a procedure like the BL phase. Interpersonal distance analysis suggested that MG enhanced spontaneous approach toward the partner, whereas IM induced spontaneous avoidance. Moreover, the joint Simon effect (JSE) tended to be smaller after IM, suggesting a decreasing inclination to integrate the partner's response in one's own action plan. Furthermore, in IM phase, JSE decreased as interpersonal distance increased.
Pubmed
Web of science
Création de la notice
12/07/2024 12:15
Dernière modification de la notice
08/11/2024 18:56
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