Mirror game as a tool to influence interpersonal spontaneous behavior after performance
Détails
ID Serval
serval:BIB_BDA125ECE6B5
Type
Article: article d'un périodique ou d'un magazine.
Collection
Publications
Institution
Titre
Mirror game as a tool to influence interpersonal spontaneous behavior after performance
Périodique
Cognitive Processing
ISSN
1612-4782
1612-4790
1612-4790
ISSN-L
1612-4782
Statut éditorial
Publié
Date de publication
08/07/2024
Peer-reviewed
Oui
Langue
anglais
Notes
Publication types: Journal Article
Publication Status: aheadofprint
Publication Status: aheadofprint
Résumé
Mirror game (MG) is an exercise in which participants imitate each other. Our study explored its spontaneous behavioral consequences after performance. In a baseline (BL) phase, two participants performed a joint Simon task. Then, they performed a lure task during which we measured the interpersonal distance they spontaneously adopted. The BL phase was followed by two phases (in counterbalanced order). The MG phase started with a MG, before a procedure like the BL phase. The individual movement (IM) phase started with movements performed alone before a procedure like the BL phase. Interpersonal distance analysis suggested that MG enhanced spontaneous approach toward the partner, whereas IM induced spontaneous avoidance. Moreover, the joint Simon effect (JSE) tended to be smaller after IM, suggesting a decreasing inclination to integrate the partner's response in one's own action plan. Furthermore, in IM phase, JSE decreased as interpersonal distance increased.
Pubmed
Web of science
Création de la notice
12/07/2024 13:15
Dernière modification de la notice
23/08/2024 10:33