Motivations to Play Specifically Predict Excessive Involvement in Massively Multiplayer Online Role-Playing Games: Evidence from an Online Survey
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Accès restreint UNIL
Etat: Public
Version: Final published version
Licence: Non spécifiée
Accès restreint UNIL
Etat: Public
Version: Final published version
Licence: Non spécifiée
ID Serval
serval:BIB_B7272ACBFF21
Type
Article: article d'un périodique ou d'un magazine.
Collection
Publications
Institution
Titre
Motivations to Play Specifically Predict Excessive Involvement in Massively Multiplayer Online Role-Playing Games: Evidence from an Online Survey
Périodique
European Addiction Research
ISSN
1421-9891
1022-6877
1022-6877
Statut éditorial
Publié
Date de publication
2011
Peer-reviewed
Oui
Volume
17
Numéro
4
Pages
185-189
Langue
anglais
Résumé
Background: Several studies have linked massively multiplayer
online role-playing games (MMORPGs) with possible
problematic usage or internet addiction. Aims: The main
goal of the present study was to assess links between motivations
to play in MMORPGs and addictive involvement in
such types of games. Methods: A total of 696 gamers responded
to an online survey. Results and Conclusion: Five
distinct motivations to play were identified in gamers:
achievement, socializing, immersion, relaxing and escaping.
Multiple regression analysis revealed that addictive
MMORPG use patterns are predicted by achievement, escapism
and socializing motives. Gender was also a significant
predictor of problematic involvement in MMORPGs. Moreover,
addictive MMORPG use positively correlated with the
weekly time devoted to playing MMORPGs.
online role-playing games (MMORPGs) with possible
problematic usage or internet addiction. Aims: The main
goal of the present study was to assess links between motivations
to play in MMORPGs and addictive involvement in
such types of games. Methods: A total of 696 gamers responded
to an online survey. Results and Conclusion: Five
distinct motivations to play were identified in gamers:
achievement, socializing, immersion, relaxing and escaping.
Multiple regression analysis revealed that addictive
MMORPG use patterns are predicted by achievement, escapism
and socializing motives. Gender was also a significant
predictor of problematic involvement in MMORPGs. Moreover,
addictive MMORPG use positively correlated with the
weekly time devoted to playing MMORPGs.
Mots-clé
MMORPG, Motives, Gaming, Gaming Disorder
Pubmed
Web of science
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Création de la notice
10/01/2020 9:31
Dernière modification de la notice
28/03/2022 5:39