Problematic digital gaming behavior and its relation to the psychological, social and physical health of Finnish adolescents and young adults
Détails
Etat: Public
Version: Final published version
Licence: CC BY-NC 4.0
ID Serval
serval:BIB_91875ADE25BF
Type
Article: article d'un périodique ou d'un magazine.
Collection
Publications
Institution
Titre
Problematic digital gaming behavior and its relation to the psychological, social and physical health of Finnish adolescents and young adults
Périodique
Journal of Behavioral Addictions
ISSN
2062-5871
2063-5303
2063-5303
Statut éditorial
Publié
Date de publication
2015
Peer-reviewed
Oui
Volume
4
Numéro
4
Pages
281-288
Langue
anglais
Résumé
Background and aims: The aim of this study was to identify problematic gaming behavior among Finnish adolescents
and young adults, and evaluate its connection to a variety of psychological, social, and physical health symptoms.
Methods: This cross-sectional study was conducted with a random sample of 293 respondents aged from 13 to 24
years. Participants completed an online survey. Problematic gaming behavior was measured with the Game
Addiction Scale (GAS). Self-reports covered health measures such as psychological health (psychopathological
symptoms, satisfaction with life), social health (preferences for social interaction), and physical health (general
health, Body Mass Index [BMI], body discomfort, physical activity). Results: Problematic gaming behavior was
found to relate to psychological and health problems, namely fatigue, sleep interference, depression and anxiety
symptoms. Multiple linear regression indicated that the amount of weekly gaming, depression and a preference for
online social interaction predicted increased problematic gaming symptoms. Conclusions: This research emphasized
that problematic gaming behavior had a strong negative correlation to a variety of subjective health outcomes.
and young adults, and evaluate its connection to a variety of psychological, social, and physical health symptoms.
Methods: This cross-sectional study was conducted with a random sample of 293 respondents aged from 13 to 24
years. Participants completed an online survey. Problematic gaming behavior was measured with the Game
Addiction Scale (GAS). Self-reports covered health measures such as psychological health (psychopathological
symptoms, satisfaction with life), social health (preferences for social interaction), and physical health (general
health, Body Mass Index [BMI], body discomfort, physical activity). Results: Problematic gaming behavior was
found to relate to psychological and health problems, namely fatigue, sleep interference, depression and anxiety
symptoms. Multiple linear regression indicated that the amount of weekly gaming, depression and a preference for
online social interaction predicted increased problematic gaming symptoms. Conclusions: This research emphasized
that problematic gaming behavior had a strong negative correlation to a variety of subjective health outcomes.
Mots-clé
Problematic gaming, Gaming, Health
Pubmed
Web of science
Site de l'éditeur
Open Access
Oui
Création de la notice
10/01/2020 10:31
Dernière modification de la notice
18/01/2020 0:10