Video Gaming Disorder and Sport and Exercise in Emerging Adulthood: A Longitudinal Study.

Détails

Ressource 1Demande d'une copie Sous embargo indéterminé.
Accès restreint UNIL
Etat: Public
Version: Final published version
Document(s) secondaire(s)
Télécharger: 5_25258243_Postprint.pdf (692.36 [Ko])
Etat: Public
Version: de l'auteur⸱e
ID Serval
serval:BIB_8A66005169BD
Type
Article: article d'un périodique ou d'un magazine.
Collection
Publications
Institution
Titre
Video Gaming Disorder and Sport and Exercise in Emerging Adulthood: A Longitudinal Study.
Périodique
Behavioral Medicine (washington, D.c.)
Auteur⸱e⸱s
Henchoz Y., Studer J., Deline S., N'Goran A.A., Baggio S., Gmel G.
ISSN
0896-4289 (Print)
ISSN-L
0896-4289
Statut éditorial
Publié
Date de publication
2016
Peer-reviewed
Oui
Volume
42
Numéro
2
Pages
105-111
Langue
anglais
Résumé
Among the negative consequences of video gaming disorder, decreased participation in sport and exercise has received little attention. This study aimed to assess the longitudinal association between video gaming disorder and the level of sport and exercise in emerging adult men. A questionnaire was completed at baseline and 15-month follow-up by a representative national sample of 4,933 respondents. The seven items of the Game Addiction Scale were used to construct a latent variable representing video gaming disorder. Level of sport and exercise was also self-reported. Cross-lagged path modeling indicated a reciprocal causality between video gaming disorder and the level of sport and exercise, even after adjusting for a large set of confounders. These findings support the need for better promotion of sport and exercise among emerging adults in order to contribute to the prevention of video gaming disorder, and to raise the level of sport and exercise activity in addicted gamers.
Mots-clé
Behavior, Addictive/psychology, Exercise/psychology, Female, Humans, Longitudinal Studies, Male, Psychology, Adolescent, Self Report, Sports/psychology, Surveys and Questionnaires, Video Games/adverse effects, Video Games/psychology, Young Adult
Pubmed
Web of science
Création de la notice
16/02/2016 13:22
Dernière modification de la notice
20/08/2019 14:49
Données d'usage