Maladaptive player-game relationships in problematic gaming and gaming disorder: A systematic review

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Etat: Public
Version: Final published version
Licence: Non spécifiée
ID Serval
serval:BIB_7ED7BF13B72F
Type
Article: article d'un périodique ou d'un magazine.
Collection
Publications
Institution
Titre
Maladaptive player-game relationships in problematic gaming and gaming disorder: A systematic review
Périodique
Clinical Psychology Review
Auteur⸱e⸱s
King Daniel L., Delfabbro Paul H., Perales Jose C., Deleuze Jory, Király Orsolya, Krossbakken Elfrid, Billieux Joël
ISSN
0272-7358
Statut éditorial
Publié
Date de publication
2019
Peer-reviewed
Oui
Volume
73
Pages
101777
Langue
anglais
Résumé
While certain player vulnerabilities are known to increase risk of gaming disorder (GD), the topic of maladaptive player × game relationships in GD has received limited attention. This review aimed to: (1) identify game types associated with GD symptomatology; and (2) evaluate individual differences (e.g., age, personality, depression) in the relationship between gaming and GD symptomatology. A systematic review of six databases identified 23 studies of the relations between game types and GD, including 13 studies employing multivariate analyses. Player vulnerabilities implicated in GD included impulsivity, risk-taking, psychopathological symptoms (e.g., depression, anxiety), and stronger gaming motivations (e.g., escapism, achievement). MMORPG involvement had the strongest positive association with GD. Problematic MMORPG players tend to have a socially anxious profile and may be attracted to the work-like roles and conventions of this genre. Problematic players of shooters tend to score higher on measures of sensation-seeking and impulsivity than other players. These findings suggest that GD may develop more readily and at more severe levels in complex, endless, socially driven games, irrespective of person-level characteristics. Some player vulnerabilities may selectively increase risk of GD for certain game types. Further research should investigate different player-game interactions to refine current models and interventions for GD.
Mots-clé
Clinical Psychology, Psychiatry and Mental health, Video Games, Gaming Disorder
Pubmed
Web of science
Création de la notice
10/01/2020 9:30
Dernière modification de la notice
17/01/2020 6:18
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