Delineating adaptive esports involvement from maladaptive gaming: a self-regulation perspective.

Détails

Ressource 1Télécharger: Brevers_COP.pdf (1890.05 [Ko])
Etat: Public
Version: Final published version
Licence: CC BY 4.0
ID Serval
serval:BIB_7E48F32EC979
Type
Article: article d'un périodique ou d'un magazine.
Sous-type
Synthèse (review): revue aussi complète que possible des connaissances sur un sujet, rédigée à partir de l'analyse exhaustive des travaux publiés.
Collection
Publications
Institution
Titre
Delineating adaptive esports involvement from maladaptive gaming: a self-regulation perspective.
Périodique
Current opinion in psychology
Auteur⸱e⸱s
Brevers D., King D.L., Billieux J.
ISSN
2352-2518 (Electronic)
ISSN-L
2352-250X
Statut éditorial
Publié
Date de publication
12/2020
Peer-reviewed
Oui
Volume
36
Pages
141-146
Langue
anglais
Notes
Publication types: Journal Article ; Review
Publication Status: ppublish
Résumé
The last decade has witnessed the rise of electronic sports (esports), yet little is known about how involvement in intensive esports relates to self-regulatory processes, such as executive functioning (EF). In this paper, we review the evidence on EF in problematic and non-problematic video-game use. We also consider research on EF in traditional sports athletes, as well as in 'exercise addiction'. The focus of the review is on two core components of EF, namely response inhibition and cognitive flexibility. The available evidence suggests that EF is a reliable marker for indexing specific types of sport and video-gaming expertise, but does not appear to consistently delineate maladaptive from adaptive video-game involvement. Future research avenues on EF that characterize esport players are suggested to advance this area.
Mots-clé
Esport, Gaming, Executive Functions, Gaming Disorder
Pubmed
Web of science
Open Access
Oui
Création de la notice
06/08/2020 17:37
Dernière modification de la notice
21/11/2022 9:24
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