Analgesic and Anxiolytic Effects of Virtual Reality During Minor Procedures in an Emergency Department: A Randomized Controlled Study.

Détails

Ressource 1Télécharger: 1-s2.0-S0196064422002645-main.pdf (761.40 [Ko])
Etat: Public
Version: Final published version
Licence: CC BY-NC-ND 4.0
ID Serval
serval:BIB_3E1E6BCB6CC9
Type
Article: article d'un périodique ou d'un magazine.
Collection
Publications
Institution
Titre
Analgesic and Anxiolytic Effects of Virtual Reality During Minor Procedures in an Emergency Department: A Randomized Controlled Study.
Périodique
Annals of emergency medicine
Auteur⸱e⸱s
Bosso L., Espejo T., Taffé P., Caillet-Bois D., Christen T., Berna C., Hugli O.
ISSN
1097-6760 (Electronic)
ISSN-L
0196-0644
Statut éditorial
Publié
Date de publication
01/2023
Peer-reviewed
Oui
Volume
81
Numéro
1
Pages
84-94
Langue
anglais
Notes
Publication types: Randomized Controlled Trial ; Journal Article ; Research Support, Non-U.S. Gov't
Publication Status: ppublish
Résumé
We aimed to assess the analgesic and anxiolytic efficacy of distraction, a nonpharmacologic intervention provided by 3-dimensional (3D) virtual reality (VR) compared with that provided by 2-dimensional (2D) VR during minor emergency department (ED) procedures.
This randomized controlled study conducted in the ED of a teaching hospital included patients aged more than or equal to 18 years undergoing minor procedures. The patients watched the same computer-generated VR world either in 3D in a head-mounted display (intervention) or in 2D on a laptop screen (control). Our main outcomes were pain and anxiety during the procedure, assessed on a 100-mm visual analog scale. Secondary outcomes included the impression of telepresence in the computer-generated world assessed using the Igroup Presence Questionnaire, and the prevalence and intensity of cybersickness measured on a 100-mm visual analog scale.
The final analysis included 117 patients. The differences in median procedural pain and anxiety levels between the 2D and 3D VR groups were not significant: -3 mm (95% confidence interval [CI] -14 to 8) and -4 mm (95% CI -15 to 3), respectively; the difference in telepresence was 2.0 point (95% CI 0 to 2.0), and the proportion difference of cybersickness was -4% (95% CI -22 to 14), with an intensity difference of -5 mm (95% CI -9 to 3).
During minor procedures in adult patients in the ED, distraction by viewing a 3D virtual world in a head-mounted VR display did not result in lower average levels of procedural pain and anxiety than that by 2D viewing on a screen despite a higher sense of telepresence. There were no significant differences in the prevalence and intensity of cybersickness between the 2 groups.
Mots-clé
Adult, Humans, Anti-Anxiety Agents, Pain, Procedural/prevention & control, Analgesics, Anxiety/prevention & control, Virtual Reality, Emergency Service, Hospital
Pubmed
Web of science
Open Access
Oui
Création de la notice
07/06/2022 8:31
Dernière modification de la notice
26/07/2023 6:10
Données d'usage