Using group role-playing games with gifted children and adolescents: A psychosocial intervention model
Détails
Télécharger: BIB_2D4D3FA02377.P001.pdf (308.01 [Ko])
Etat: Public
Version: Author's accepted manuscript
Etat: Public
Version: Author's accepted manuscript
ID Serval
serval:BIB_2D4D3FA02377
Type
Article: article d'un périodique ou d'un magazine.
Collection
Publications
Institution
Titre
Using group role-playing games with gifted children and adolescents: A psychosocial intervention model
Périodique
International Journal of Play Therapy
Statut éditorial
Publié
Date de publication
10/2013
Peer-reviewed
Oui
Volume
22
Numéro
4
Pages
173-192
Langue
anglais
Notes
This article may not exactly replicate the final version published in the APA journal. It is not the copy of record.
Résumé
Gifted children develop asynchronously, often advanced for their age cognitively, but at or between their chronological and mental ages socially and emotionally (Robinson, 2008). In order to help gifted children and adolescents develop and practice social and emotional self-regulation skills, we investigated the use of an Adlerian play therapy approach during pen-and-paper role-playing games. Additionally, we used Goffman's (1961, 1974) social role identification and distance to encourage participants to experiment with new identities. Herein, we propose a psychosocial model of interactions during role-playing games based on Goffman's theory and Adlerian play therapy techniques, and suggest that role-playing games are an effective way of intervening with gifted children and adolescents to improve their intra- and interpersonal skills. We specifically targeted intrapersonal skills of exercising creativity, becoming self-aware, and setting individual goals by raising participants' awareness of their privately logical reasons for making decisions and their levels of social interest. We also targeted their needs and means of seeking significance in the group to promote collaboration and interaction skills with other gifted peers through role analysis, embracement, and distancing. We report results from a case study and conclude that role-playing games deserve more attention, both from researchers and clinical practitioners, because they encourage change while improving young clients' social and emotional development.
Mots-clé
role-playing games, group counseling, Adlerian play therapy, gifted children and adolescents, Goffman
Site de l'éditeur
Open Access
Oui
Création de la notice
19/11/2013 14:27
Dernière modification de la notice
20/08/2019 13:12