Computational Behavioral Models for Public Goods Games on Social Networks

Détails

ID Serval
serval:BIB_21A33386D329
Type
Article: article d'un périodique ou d'un magazine.
Collection
Publications
Institution
Titre
Computational Behavioral Models for Public Goods Games on Social Networks
Périodique
Games
Auteur⸱e⸱s
Tomassini Marco, Antonioni Alberto
Statut éditorial
Publié
Date de publication
02/09/2019
Volume
10
Numéro
3
Langue
anglais
Résumé
Cooperation is a fundamental aspect of well-organized societies and public good games are a useful metaphor for modeling cooperative behavior in the presence of strong incentives to free ride. Usually, social agents interact to play a public good game through network structures. Here, we use social network structures and computational agent rules inspired by recent experimental work in order to develop models of agent behavior playing public goods games. The results of our numerical simulations based on a couple of simple models show that agents behave in a manner qualitatively similar to what has been observed experimentally. Computational models such as those presented here are very useful to interpret observed behavior and to enhance computationally the limited variation that is possible in the experimental domain. By assuming a priori reasonable individual behaviors, the easiness of running simulations could also facilitate exploration prior to any experimental work in order to vary and estimate a number of key parameters that would be very difficult, if not impossible, to change during the actual experiment.
Mots-clé
public goods games, social networks, agent-based models
Création de la notice
03/09/2019 10:35
Dernière modification de la notice
04/09/2019 6:10
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