Passion or addiction? Correlates of healthy versus problematic use of videogames in a sample of French-speaking regular players

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Version: Final published version
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Serval ID
serval:BIB_F9A5668734F6
Type
Article: article from journal or magazin.
Collection
Publications
Title
Passion or addiction? Correlates of healthy versus problematic use of videogames in a sample of French-speaking regular players
Journal
Addictive Behaviors
Author(s)
Deleuze Jory, Long Jiang, Liu Tie-Qiao, Maurage Pierre, Billieux Joël
ISSN
0306-4603
Publication state
Published
Issued date
2018
Peer-reviewed
Oui
Volume
82
Pages
114-121
Language
english
Abstract
A criticism of current diagnostic approaches to gaming disorder is that they fail to take into account that high
and repeated engagement is not problematic per se, nor is it necessarily associated with adverse consequences.
To tackle this controversy, we used Confirmatory Factor Analysis (CFA) to test, in regular gamers (N=268),
whether high (but healthy) engagement can be distinguished from problematic engagement by using the
Addiction-Engagement Questionnaire (Charlton & Danforth, 2007). We then tested whether differential relationships
exist between the engagement and addiction constructs, DSM-5 criteria for Internet gaming disorder
(IGD), and psychological factors linked to gaming use and misuse (self-reported impulsivity, motives to play, and
depression). Results indicated that a model holding engagement and addiction as two distinct, but related,
constructs fits the data well. Second, we showed that although both constructs are linked to the number of IGD
criteria endorsed, the relationship is more pronounced for the addiction construct. Third, a differential pattern of
correlations was observed with the other study variables, further supporting the need to distinguish the two
constructs. Our study emphasizes that research is needed to refine the diagnostic approach to gaming disorder to
avoid conflating healthy passion with pathological behavior.
Keywords
Toxicology, Medicine (miscellaneous), Clinical Psychology, Psychiatry and Mental health, Engagement, Addiction, Gaming, Gaming Disorder
Pubmed
Web of science
Create date
10/01/2020 10:30
Last modification date
15/01/2020 12:36
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