Monitoring the impact of the COVID-19 pandemic on problematic gambling and gaming: an international key informant survey

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Version: Final published version
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Serval ID
serval:BIB_D32989F9C7F4
Type
Article: article from journal or magazin.
Collection
Publications
Institution
Title
Monitoring the impact of the COVID-19 pandemic on problematic gambling and gaming: an international key informant survey
Journal
International Gambling Studies
Author(s)
Carragher Natacha, Long Jiang, Radu Ilinca, King Daniel L., Billieux Joël, Rumpf Hans-Jürgen, Assanangkornchai Sawitri, Saunders John B., Higuchi Susumu
ISSN
1445-9795
1479-4276
Publication state
In Press
Peer-reviewed
Oui
Pages
1-22
Language
english
Abstract
This paper reports a qualitative survey of experts in problem gaming and/or problem gambling from 19 countries worldwide on the impact of the COVID-19 pandemic on problematic gaming and gambling. Twenty-seven problem gaming experts reported (i) no licensing changes, (ii) few existing or newly introduced policies or regulations, (iii) overall increases in gaming, (iv) adverse health-related outcomes, (v) media coverage of gaming and eSports, (vi) limited health service capacity for treatment and prevention, (vii) difficulty in connecting with patients, and (viii) adaptations including transition to telemedicine. Twenty-eight problem gambling experts reported (i) no changes in policies or regulation, (ii) increased activity of off-shore betting companies, and (iii) increases in online gambling, though (iv) decreased expenditure due to closure of land-based gambling venues, (v) adverse health-related outcomes, (vi) some financial benefits from savings, (vii) few and poorly accessible treatment facilities and (viii) transition to telemedicine. There is a need for: guidelines on the prevention and management of excessive gaming and gambling; studies examining the public health consequences of eSports viewing and participation and closure of land-based gambling venues on other forms of gambling; and longitudinal studies in a number of different areas described herein.
Keywords
COVID-19, addictive behaviors, gaming, gambling, health, policy
Create date
31/08/2022 8:42
Last modification date
01/09/2022 5:40
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