An open randomized controlled study comparing an online text-based scenario and a serious game by Belgian and Swiss pharmacy students.
Details
Serval ID
serval:BIB_CB54060987E7
Type
Article: article from journal or magazin.
Collection
Publications
Institution
Title
An open randomized controlled study comparing an online text-based scenario and a serious game by Belgian and Swiss pharmacy students.
Journal
Currents in pharmacy teaching & learning
ISSN
1877-1300 (Electronic)
ISSN-L
1877-1297
Publication state
Published
Issued date
03/2018
Peer-reviewed
Oui
Volume
10
Number
3
Pages
267-276
Language
english
Notes
Publication types: Journal Article
Publication Status: ppublish
Publication Status: ppublish
Abstract
To compare online learning tools, looped, branch serious game (SG) and linear text-based scenario (TBS), among a sample of Belgian and Swiss pharmacy students.
Open randomized controlled study. The lesson was based on the case of a benign cough in a healthy child. A randomized sample of 117 students: only the Swiss students had attended a previous lecture on coughs. Participation rate, pre- and post-experience Likert scales and students' clinical knowledge were measured.
Our primary hypothesis was demonstrated: students favored the SG even if navigation was rated as more complex, and students who performed the SG better understood the aim of pharmacist triage in case of cough. The influence of the SG appeared to be linked to the presence of a previous lecture in the curriculum.
SG and TBS are effective to teach pharmacist triage. Higher SG complexity should be used to teach the aim of pharmacist triage in the case of a specific disease and could be an alternative to simulated patients. A simpler TBS does not require a previous lecture and a debriefing to be fully effective.
Open randomized controlled study. The lesson was based on the case of a benign cough in a healthy child. A randomized sample of 117 students: only the Swiss students had attended a previous lecture on coughs. Participation rate, pre- and post-experience Likert scales and students' clinical knowledge were measured.
Our primary hypothesis was demonstrated: students favored the SG even if navigation was rated as more complex, and students who performed the SG better understood the aim of pharmacist triage in case of cough. The influence of the SG appeared to be linked to the presence of a previous lecture in the curriculum.
SG and TBS are effective to teach pharmacist triage. Higher SG complexity should be used to teach the aim of pharmacist triage in the case of a specific disease and could be an alternative to simulated patients. A simpler TBS does not require a previous lecture and a debriefing to be fully effective.
Keywords
Europe, Online training, Pharmacy education, Pharmacy students, Serious game, Virtual patient
Pubmed
Create date
17/05/2018 17:06
Last modification date
20/08/2019 15:46