Internet Gaming Disorder as a formative construct: Implications for conceptualization and measurement : IGD as a formative construct
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Version: Final published version
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Serval ID
serval:BIB_B72BC8DA95CD
Type
Article: article from journal or magazin.
Collection
Publications
Institution
Title
Internet Gaming Disorder as a formative construct: Implications for conceptualization and measurement : IGD as a formative construct
Journal
Psychiatry and Clinical Neurosciences
ISSN
1323-1316
Publication state
Published
Issued date
2017
Peer-reviewed
Oui
Volume
71
Number
7
Pages
445-458
Language
english
Abstract
Some people have serious problems controlling
their Internet and video game use. The DSM-5 now
includes a proposal for ‘Internet Gaming Disorder’
(IGD) as a condition in need of further study. Various
studies aim to validate the proposed diagnostic
criteria for IGD and multiple new scales have been
introduced that cover the suggested criteria. Using a
structured approach, we demonstrate that IGD
might be better interpreted as a formative construct,
as opposed to the current practice of conceptualizing
it as a reflective construct. Incorrectly approaching a
formative construct as a reflective one causes serious
problems in scale development, including:
(i) incorrect reliance on item-to-total scale correlation
to exclude items and incorrectly relying on indices
of inter-item reliability that do not fit the
measurement model (e.g., Cronbach’s α);
(ii) incorrect interpretation of composite or mean
scores that assume all items are equal in contributing
value to a sum score; and (iii) biased estimation
of model parameters in statistical models. We show
that these issues are impacting current validation
efforts through two recent examples. A reinterpretation
of IGD as a formative construct has broad consequences
for current validation efforts and provides
opportunities to reanalyze existing data. We discuss
three broad implications for current research:
(i) composite latent constructs should be defined
and used in models; (ii) item exclusion and selection
should not rely on item-to-total scale correlations;
and (iii) existing definitions of IGD should be
enriched further.
their Internet and video game use. The DSM-5 now
includes a proposal for ‘Internet Gaming Disorder’
(IGD) as a condition in need of further study. Various
studies aim to validate the proposed diagnostic
criteria for IGD and multiple new scales have been
introduced that cover the suggested criteria. Using a
structured approach, we demonstrate that IGD
might be better interpreted as a formative construct,
as opposed to the current practice of conceptualizing
it as a reflective construct. Incorrectly approaching a
formative construct as a reflective one causes serious
problems in scale development, including:
(i) incorrect reliance on item-to-total scale correlation
to exclude items and incorrectly relying on indices
of inter-item reliability that do not fit the
measurement model (e.g., Cronbach’s α);
(ii) incorrect interpretation of composite or mean
scores that assume all items are equal in contributing
value to a sum score; and (iii) biased estimation
of model parameters in statistical models. We show
that these issues are impacting current validation
efforts through two recent examples. A reinterpretation
of IGD as a formative construct has broad consequences
for current validation efforts and provides
opportunities to reanalyze existing data. We discuss
three broad implications for current research:
(i) composite latent constructs should be defined
and used in models; (ii) item exclusion and selection
should not rely on item-to-total scale correlations;
and (iii) existing definitions of IGD should be
enriched further.
Keywords
formative measurement model, Internet Gaming Disorder, psychometrics, reflective measurement model, validation.
Pubmed
Web of science
Publisher's website
Create date
10/01/2020 9:30
Last modification date
15/01/2020 12:31