Subtyping treatment-seeking gaming disorder patients.

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State: Public
Version: Final published version
License: CC BY-NC-ND 4.0
Serval ID
serval:BIB_B1D2D08F5B63
Type
Article: article from journal or magazin.
Collection
Publications
Institution
Title
Subtyping treatment-seeking gaming disorder patients.
Journal
Addictive behaviors
Author(s)
Granero R., Fernández-Aranda F., Castro-Calvo J., Billieux J., Valero-Solís S., Mora-Maltas B., Rivas-Pérez S., Valenciano-Mendoza E., Del Pino-Gutiérrez A., Gómez-Peña M., Moragas L., Baenas I., Mena-Moreno T., Casalé-Salayet G., Codina E., González-Bueso V., Santamaría J.J., Baño M., Menchón J.M., Jiménez-Murcia S.
ISSN
1873-6327 (Electronic)
ISSN-L
0306-4603
Publication state
Published
Issued date
12/2021
Peer-reviewed
Oui
Volume
123
Pages
107086
Language
english
Notes
Publication types: Journal Article
Publication Status: ppublish
Abstract
Gaming Disorder (GD) is characterized by a pattern of persistent and uncontrolled gaming behavior that causes a marked impairment in important areas of functioning. The evolution of the worldwide incidence of this disorder warrants further studies focused on examining the existence of different subtypes within clinical samples, in order to tailor treatment. This study explored the existence of different profiles of patients seeking treatment for GD through a data-driven approach.
The sample included n = 107 patients receiving treatment for GD (92% men and 8% women) ranging between 14 and 60 years old (mean age = 24.1, SD = 10). A two-step clustering analysis approach explored the existence of different underlying GD profiles based on a broad set of indicators, including sociodemographic features, clinical course of the condition (e.g., onset or evolution), psychopathological symptoms, and personality traits.
Two GD profiles emerged. The first cluster grouped together patients who presented with a lower psychological impact (n = 72, 66.1%), whereas the second cluster comprised patients with a higher psychological impact (n = 35, 32.7%). Cluster comparisons revealed that those patients presenting the higher impact were older, with a later onset of pathological gaming patterns, and more pronounced psychopathological symptoms and dysfunctional personality profiles.
GD severity is influenced by specific demographic, clinical, and psychopathological factors. The identification of two separate profiles provides empirical evidence that contributes to the conceptualization of this disorder, as well as to the development of reliable and valid screening tools and effective intervention plans focused on the precise characteristics of the treatment-seeking patients.
Keywords
Gaming Disorder, Personality, Internet Gaming Disorder, DSM-5, Diagnosis, Cluster Analysis, Clustering, Profiles
Pubmed
Web of science
Open Access
Yes
Create date
19/08/2021 12:01
Last modification date
18/09/2021 5:37
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