Exploratory analysis of the use of a secondary prevention application for unhealthy alcohol use
Details
Under indefinite embargo.
UNIL restricted access
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Version: After imprimatur
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UNIL restricted access
State: Public
Version: After imprimatur
License: Not specified
Serval ID
serval:BIB_779D7AE6C987
Type
A Master's thesis.
Publication sub-type
Master (thesis) (master)
Collection
Publications
Institution
Title
Exploratory analysis of the use of a secondary prevention application for unhealthy alcohol use
Director(s)
BERTHOLET N.
Codirector(s)
STUDER J.
Institution details
Université de Lausanne, Faculté de biologie et médecine
Publication state
Accepted
Issued date
2024
Language
english
Number of pages
29
Abstract
Background and aims: Unhealthy alcohol use is a leading risk factor for mortality and morbidity worldwide. Smartphone applications are a recently developed approach to secondary prevention of unhealthy alcohol use. As smartphone apps targeting unhealthy alcohol use is an emerging field, a better understanding of its use will provide information that may help future research. We used data from two recent studies on the efficacy of a smartphone app to study how the app is used, by whom and what characteristics are associated with its use.
Methods: The data analyzed in this work come from the two randomized controlled trials assessing the effect of the same smartphone intervention. The first study, held in Switzerland, provided access to the smartphone app to university students with unhealthy alcohol use. The second study, held in Canada, assessed the efficacy of the smartphone app in a sample recruited from the general population. First, we studied the app different modules’ frequency of use. Then, we investigated whether there were any specific uses associated with selected participants’ characteristics. Analyses were conducted separately in the Swiss and Canadian samples.
Results: The Swiss sample, recruited in a student population, had a mean age (SD) of 22 (2.8) years. The Canadian sample, recruited from the general population, was older, with a mean age of 41.7 (12.5) years. In terms of alcohol consumption, the Canadian sample consumed more alcohol than the Swiss sample, with a mean of 30.5 (19.5) drinks per week against 8.9 (8.6) drinks a week. Regarding the use of the app, the median number of openings per module ranged from 0 to 1 for both samples. In both samples, the “game-type” and “assessment-type” modules were the most often open modules. The “follow-up” modules, which were little used by the Swiss sample, were used more by the Canadian sample. The following participants characteristics were significantly associated with the use of the various modules: gender, AUDIT score (“Alcohol Use Disorder Identification Test”, a score indicative of the severity of alcohol use and its consequences), level of education and age at baseline (Swiss sample); AUDIT score, formal treatment for alcohol use, highest level of education achieved and age at baseline (Canadian sample).
Conclusion: Overall, participants made very little use of the app. Nevertheless, while usage was limited it seemed that this level of use was enough to have an effect on drinking, as the two studies showed a significant effect on drinking. The Swiss sample showed a greater interest in the more entertaining, interactive “game-type” and “assessment-type” modules. The Canadian sample showed interest in the interactive “game-type” and “assessment-type” modules. However, unlike the Swiss sample, the Canadian population, also demonstrated an interest in the “follow-up” modules. This study highlighted the fact that preferences for using the various modules differed according to the characteristics of the participants, and that the modules used matched the age and the severity of alcohol use. Thus, to optimize the effectiveness of the app, it seems essential to adjust its content according to the target audience.
Methods: The data analyzed in this work come from the two randomized controlled trials assessing the effect of the same smartphone intervention. The first study, held in Switzerland, provided access to the smartphone app to university students with unhealthy alcohol use. The second study, held in Canada, assessed the efficacy of the smartphone app in a sample recruited from the general population. First, we studied the app different modules’ frequency of use. Then, we investigated whether there were any specific uses associated with selected participants’ characteristics. Analyses were conducted separately in the Swiss and Canadian samples.
Results: The Swiss sample, recruited in a student population, had a mean age (SD) of 22 (2.8) years. The Canadian sample, recruited from the general population, was older, with a mean age of 41.7 (12.5) years. In terms of alcohol consumption, the Canadian sample consumed more alcohol than the Swiss sample, with a mean of 30.5 (19.5) drinks per week against 8.9 (8.6) drinks a week. Regarding the use of the app, the median number of openings per module ranged from 0 to 1 for both samples. In both samples, the “game-type” and “assessment-type” modules were the most often open modules. The “follow-up” modules, which were little used by the Swiss sample, were used more by the Canadian sample. The following participants characteristics were significantly associated with the use of the various modules: gender, AUDIT score (“Alcohol Use Disorder Identification Test”, a score indicative of the severity of alcohol use and its consequences), level of education and age at baseline (Swiss sample); AUDIT score, formal treatment for alcohol use, highest level of education achieved and age at baseline (Canadian sample).
Conclusion: Overall, participants made very little use of the app. Nevertheless, while usage was limited it seemed that this level of use was enough to have an effect on drinking, as the two studies showed a significant effect on drinking. The Swiss sample showed a greater interest in the more entertaining, interactive “game-type” and “assessment-type” modules. The Canadian sample showed interest in the interactive “game-type” and “assessment-type” modules. However, unlike the Swiss sample, the Canadian population, also demonstrated an interest in the “follow-up” modules. This study highlighted the fact that preferences for using the various modules differed according to the characteristics of the participants, and that the modules used matched the age and the severity of alcohol use. Thus, to optimize the effectiveness of the app, it seems essential to adjust its content according to the target audience.
Keywords
brief intervention, alcohol use, smartphone app, mobile app usage
Create date
30/08/2024 14:42
Last modification date
18/10/2024 15:59