Impulsivity in Multiplayer Online Battle Arena Gamers: Preliminary Results on Experimental and Self-Report Measures

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Version: Final published version
License: CC BY-NC 4.0
Serval ID
serval:BIB_4E366470065E
Type
Article: article from journal or magazin.
Collection
Publications
Title
Impulsivity in Multiplayer Online Battle Arena Gamers: Preliminary Results on Experimental and Self-Report Measures
Journal
Journal of Behavioral Addictions
Author(s)
Nuyens Filip, Deleuze Jory, Maurage Pierre, Griffiths Mark D., Kuss Daria J., Billieux Joël
ISSN
2062-5871
2063-5303
Publication state
Published
Issued date
2016
Peer-reviewed
Oui
Volume
5
Number
2
Pages
351-356
Language
english
Abstract
Background and aims: Multiplayer Online Battle Arena (MOBA) games have become the most popular type of
video games played worldwide, superseding the playing of Massively Multiplayer Online Role-Playing Games and
First-Person Shooter games. However, empirical studies focusing on the use and abuse of MOBA games are still
very limited, particularly regarding impulsivity, which is an indicator of addictive states but has not yet been
explored in MOBA games. In this context, the objective of the present study is to explore the associations
between impulsivity and symptoms of addictive use of MOBA games in a sample of highly involved League of
Legends (LoL, currently the most popular MOBA game) gamers. Methods: Thirty-six LoL gamers were recruited
and completed both experimental (Single Key Impulsivity Paradigm) and self-reported impulsivity assessments
(s-UPPS-P Impulsive Behavior Scale, Barratt Impulsiveness Scale), in addition to an assessment of problematic video
game use (Problematic Online Gaming Questionnaire). Results: Results showed links between impulsivity-related
constructs and signs of excessive MOBA game involvement. Findings indicated that impaired ability to postpone
rewards in an experimental laboratory task was strongly related to problematic patterns of MOBA game involvement.
Although less consistent, several associations were also found between self-reported impulsivity traits and signs of
excessive MOBA game involvement. Conclusions: Despite these results are preliminary and based upon a small (selfselected)
sample, the present study highlights potential psychological factors related to the addictive use of MOBA
games.
Keywords
Internet Gaming Disorder, Internet addiction, Multiplayer Online Battle Arena, videogame addiction, impulsivity, delay discounting
Pubmed
Web of science
Open Access
Yes
Create date
10/01/2020 10:30
Last modification date
17/01/2020 16:07
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