Aider les adolescents à communiquer leurs émotions à l’aide d’un care game [Helping teenagers communicate their emotions with a care game]
Details
Serval ID
serval:BIB_39C4B1FB2883
Type
Article: article from journal or magazin.
Publication sub-type
Review (review): journal as complete as possible of one specific subject, written based on exhaustive analyses from published work.
Collection
Publications
Institution
Title
Aider les adolescents à communiquer leurs émotions à l’aide d’un care game [Helping teenagers communicate their emotions with a care game]
Journal
Soins. Psychiatrie
ISSN
0241-6972 (Print)
ISSN-L
0241-6972
Publication state
Published
Issued date
2025
Peer-reviewed
Oui
Volume
46
Number
358
Pages
22-26
Language
french
Notes
Publication types: English Abstract ; Journal Article
Publication Status: ppublish
Publication Status: ppublish
Abstract
Music can reduce the sense of loneliness experienced by many teenagers, increase their well-being and regulate their emotions. An interdisciplinary research team has teamed up with care teams, young psychiatric inpatients and developers to design Groovy Park, a care game combining music and video games. The game allows players to work together to create music in a variety of forms. Tested in two psychiatric institutions, it encourages creativity, inclusiveness and social interaction. User feedback is intended to enable the prototype to be adjusted with a view to its perennial integration into care practices.
Keywords
Humans, Adolescent, Video Games/psychology, Loneliness/psychology, Music Therapy/methods, Intersectoral Collaboration, Male, Emotions, France, Female, Communication, Mental Disorders/psychology, Mental Disorders/nursing, Interdisciplinary Communication, Social Interaction, adolescence, innovation, jeu vidéo, loneliness, mental health, music, musique, nnovation, santé mentale, solitude, video game
Pubmed
Create date
02/05/2025 11:32
Last modification date
03/05/2025 7:08