The relationship between addictive use of social media and video games and symptoms of psychiatric disorders: A large-scale cross-sectional study.

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Serval ID
serval:BIB_36E2B9D1C97F
Type
Article: article from journal or magazin.
Collection
Publications
Title
The relationship between addictive use of social media and video games and symptoms of psychiatric disorders: A large-scale cross-sectional study.
Journal
Psychology of Addictive Behaviors
Author(s)
Andreassen Cecilie Schou, Billieux Joël, Griffiths Mark D., Kuss Daria J., Demetrovics Zsolt, Mazzoni Elvis, Pallesen Ståle
ISSN
1939-1501
0893-164X
Publication state
Published
Issued date
2016
Peer-reviewed
Oui
Volume
30
Number
2
Pages
252-262
Language
english
Abstract
Over the last decade, research into “addictive technological behaviors” has substantially increased.
Research has also demonstrated strong associations between addictive use of technology and comorbid
psychiatric disorders. In the present study, 23,533 adults (mean age 35.8 years, ranging from 16 to 88
years) participated in an online cross-sectional survey examining whether demographic variables,
symptoms of attention-deficit/hyperactivity disorder (ADHD), obsessive-compulsive disorder (OCD),
anxiety, and depression could explain variance in addictive use (i.e., compulsive and excessive use
associated with negative outcomes) of two types of modern online technologies: social media and video
games. Correlations between symptoms of addictive technology use and mental disorder symptoms were
all positive and significant, including the weak interrelationship between the two addictive technological
behaviors. Age appeared to be inversely related to the addictive use of these technologies. Being male
was significantly associated with addictive use of video games, whereas being female was significantly
associated with addictive use of social media. Being single was positively related to both addictive social
networking and video gaming. Hierarchical regression analyses showed that demographic factors
explained between 11 and 12% of the variance in addictive technology use. The mental health variables
explained between 7 and 15% of the variance. The study significantly adds to our understanding of
mental health symptoms and their role in addictive use of modern technology, and suggests that the
concept of Internet use disorder (i.e., “Internet addiction”) as a unified construct is not warranted.
Keywords
ADHD, anxiety, depression, internet gaming disorder, online social networking addiction
Pubmed
Web of science
Create date
10/01/2020 10:31
Last modification date
17/01/2020 16:55
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