Psychometric Properties of the Spanish Motives for Online Gaming Questionnaire in a Sample of College Students

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Serval ID
serval:BIB_238A52CB9627
Type
Article: article from journal or magazin.
Collection
Publications
Institution
Title
Psychometric Properties of the Spanish Motives for Online Gaming Questionnaire in a Sample of College Students
Journal
The Spanish Journal of Psychology
Author(s)
Infanti Alexandre, Valls-Serrano Carlos, Billieux Joël, Perales José C.
ISSN
1138-7416
1988-2904
Publication state
Published
Issued date
2024
Peer-reviewed
Oui
Volume
27
Pages
e16
Language
english
Abstract
This study investigates the psychometric properties of the Spanish version of the Motives for Online Gaming Questionnaire (MOGQ). We
explored the factor structure and construct validity of the MOGQ through its relationships with gaming disorder symptoms (IGD–20) and
impulsivity traits. Wealso analyzed if sociodemographic variables and gaming habits were related to gaming motives. An online cross-sectional
survey was completed by 845 college students. Structure validity was examined using a combination of exploratory and confirmatory factor
analyses, which supported a bifactor model composed of a general motivation factor and six uncorrelated factors (a mixed factor composed of
escape and coping, competition, recreation, skill, social, and fantasy). Omega-hierarchical and omega coefficients were used to determine
reliability of the MOGQ. The scale presented acceptable reliability for the general factor (ωh = .79) and the specific factor scores (social ω = .79,
escape/coping ω = .81, competition ω = .79, skill ω = .84, fantasy ω = .82, and recreation ω = .70). Positive associations were observed between
the MOGQ and the IGD–20 symptoms, with escape/coping (r = .48) and fantasy (r =.40) showing the strongest ones. Null or low correlations
were observed with impulsivity traits. Motives to play varied significantly across genders. These findings provide evidence that the Spanish
version of the MOGQ is a reliable and valid tool to assess motives to play online games.
Keywords
gaming disorder, gender differences, loot boxes motives, online gaming
Pubmed
Web of science
Open Access
Yes
Create date
04/06/2024 16:20
Last modification date
05/06/2024 8:15
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